Clinton Keith - The First Scrum Game Studio – A Five-Year Battle for Agility
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Clinton Keith recounts High Moon Studios’ bold journey becoming the first video game studio to fully adopt Scrum in 2003. Over five years of trials, failures, and breakthroughs, he reveals how shifting from waterfall to trust, ownership, and collaboration transformed not just process—but culture and outcomes.
Key Takeaways:
- From Control to Trust – abandoning command-and-control for collaboration changed everything.
- Trust Over Tools – real progress came more from people engaging than from rigid processes or heavy tooling.
Developer Ownership – when developers saw the bigger picture, game quality and team morale soared.(
Recommended Resources:
- “Agile Game Development”– By Clinton Keith. Lessons and practices for applying Scrum in game studios.
- “Gear Up! Advanced Game Practices” – By Clinton Keith. Deep dive into how developers and teams succeed under Agile in creative, fast-paced domains.
Culture eats process for breakfast—only through trust, ownership, and perseverance does real agility take hold.
About Clinton Keith Clinton Keith is an independent Agile coach and Certified Scrum Trainer. With thirty years’ experience—from programming avionics and underwater robots to leading video game titles like Midtown Madness, Red Dead Revolver, Darkwatch—he introduced the video game industry to Agile in 2003. Author of Agile Game Development and Gear Up! Advanced Game Practices. Connect with Clinton Keith on LinkedIn.
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