Clinton Keith - Game Development, as we know it, is ending, and it could get a lot better.
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Is AAA game development collapsing under its own weight? What if the real problem isn’t talent—but structure, scale, and waste? In this eye-opening session, Clinton Keith explores why traditional game development is breaking—and how Agile, AI, and smaller empowered teams could redefine the future of creating truly fun games.
Key Takeaways
- AAA scale creates exponential inefficiency and waste
- Measuring output kills creativity and player value
- Smaller, empowered teams unlock innovation
Recommended Resources
- “Agile Game Development” - By Clinton Keith. Practical guide to applying Scrum in game development
- “Turn the Ship Around!”- By L. David Marquet. Leadership through intent-based empowerment
- Listen to the podcast episodes with L. David Marquet to get a quick intro to the Turn The Ship Around book, and hear about his later books.
Parting Word of Advice Focus on creating value and fun—not just delivering tickets—because what you measure shapes what your teams become.
Speaker Bio Clinton Keith is an independent agile coach and Certified Scrum Trainer with 30 years of professional video game development experience. Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006. He has coached and trained teams and leaders at over 200 studios to adopt agile practices and reduce production costs. He is the author of "Agile Game Development” and “Gear Up! 100+ Ways to Grow your Studio Culture”. His website is www.ClintonKeith.com. Connect with Clinton Keith on LinkedIn.
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