Kari Koivistoinen - Building Worlds, Not Burnout: Agile Inside Modern Game Studios
Playback access may have expired or the stream is unavailable. Reload the page to request fresh access.
Another tab is open for this lesson. You can keep watching here; the newest position wins.
Saved position may be approximate: the browser clock disagreed with the server.
Your free preview has ended
Create a free account to finish this lesson, or subscribe for the full library.
Your viewing record
No viewing recorded yet. Press play; your position is saved about every 10 seconds.
Last viewed . Last position —.
Completion
Based on 0:00 of unique watched video. Repeats and skipped parts do not increase it.
How do game studios align artists, designers, and engineers without killing creativity? What really causes crunch—and how can it be avoided? In this talk, Kari reveals how clarity, alignment, and fast feedback transform chaotic pipelines into creative collaboration systems that ship great games—without burning out teams.
Key Takeaways
- Clarity over rituals in Agile
- Alignment across creative disciplines
- Sustainable delivery through explicit trade-offs
Recommended Resources
- “Agile Game Development with Scrum” – By Clinton Keith. Practical guide to applying Agile in game studios
Parting Word of Advice
"Sustainable delivery isn’t about working less—it’s about eliminating indecision, misalignment, and late trade-offs by creating clarity, enabling teams to build better games without burning out."
Speaker Bio
Kari Koivistoinen is an Executive Producer with over 20 years of experience leading AAA, AA, mobile, and VR game productions.
He has delivered globally recognized titles — including Alan Wake, Quantum Break, Wolfenstein: Youngblood, Deathloop, and Doom Eternal support — and has built teams, rescued failing features, scaled studios, and co‑founded a VR game company. Kari has held senior leadership roles at Sumo Digital, PUBG Special Projects, MachineGames/Bethesda, Remedy, MY.GAMES, RedLynx, and Digital Chocolate.
Comments (0)
Log in to join the discussion.
No comments yet. Be the first to comment.